It's a fun, vibrant, sunshine-soaked game, and it would detract from that vibe if you had to drive sludgy, realistic cars through Los Santos. I do get why Rockstar changed the driving in GTA 5. It's not a driving sim, but the level of nuance and depth underpinning the handling model is surprisingly complex-which gives the game a feeling of weighted realism. This forces you to think more about how you're driving and the layout of the road ahead, not just bomb around like you're playing OutRun. You have to consider the weight of the car you're in and the inertia your acceleration has generated, which brings a knife-edge tension to every chase. If you miss a turn, you can't just slam the brakes, come to an instant stop, and quickly reposition yourself. When you're behind the wheel you're fully at the mercy of the physics engine. Related: I Still Love Grand Theft Auto 3's Weird, Creepy Atmosphere It makes navigating a large, dangerous object through a traffic-clogged city feel appropriately dangerous, in a way the bumper cars of Los Santos never do. The driving in Grand Theft Auto 4 kicks ass, and should have set a new standard not just for the GTA series, but for the open world genre in general. I remember defending it back then, and now as I replay it 13 years later, I'm going to defend it all over again. They claimed it was sluggish, heavy, and unresponsive. GTA 4 was an almost universally critically acclaimed game, but some people singled the driving out as a weakness.
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